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	<title>Typography Texas &#187; heraldry</title>
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		<title>Coat of Arms Creator</title>
		<link>http://www.typographytexas.com/2009/04/24/coat-of-arms-creator/</link>
		<comments>http://www.typographytexas.com/2009/04/24/coat-of-arms-creator/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 21:13:53 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
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		<category><![CDATA[heraldry]]></category>

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In addition to typography, heraldry is another of my hobbies. I had this idea for a coat of arms generator. You click a button and you get a randomly generated heraldic shield with blazon. I&#8217;m creating it in Flash using Actionscript 3. It&#8217;s pretty basic so far, but coming along nicely.
Version 6 features:

many field divisions
all [...]]]></description>
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<p>In addition to typography, heraldry is another of my hobbies. I had this idea for a coat of arms generator. You click a button and you get a randomly generated heraldic shield with blazon. I&#8217;m creating it in Flash using Actionscript 3. It&#8217;s pretty basic so far, but coming along nicely.</p>
<p>Version 6 features:</p>
<ul>
<li>many field divisions</li>
<li>all of the common tinctures, colors and metals</li>
<li>several uncommon colors (stains and colors particular to certain countries or regions)</li>
<li>five furs</li>
<li>all of the common honorable ordinaries</li>
<li>all of the above weighted to rarity—for example, common colors appear a certain percentage more often than rare colors</li>
<li>a blazon for the arms that is working &#8230; pretty well</li>
</ul>
<p>I need to add more charges, but I haven&#8217;t quite figured out how to manage multiples of a charge or how to determine whether those charges are within an ordinary or over it, etc. I also need to add subordinates. Sigh &#8230; so far this is still fun. The presentation also looks leaves a lot to be desired, but that can be fixed later.</p>
<p><strong>UPDATE!!</strong></p>
<p>I&#8217;m posting a functional version 8 on here, even though it isn&#8217;t really finished. by not finished, I mean not every design generated will look very good or even be &#8220;right&#8221; according to the rules of blazoning. the blazon is pretty good except for the stupid a/an article determination. Oh and it doesn&#8217;t have a pre-loader, so just be patient.</p>
<p>If you are wondering what happened to version 7, I had added some textures, but it was too much. Version 8 has the proper font embedded and I fixed the ermine texture. Still not happy with the vair however. I think I&#8217;m going to start over and do this a little differently and give the user some control, not just randomly generate the arms. I&#8217;m working on the flow but it&#8217;s kind of a bitch; field divisions, line decorations, ordinaries charged or not, etc. Stay tuned.</p>
<p>Without further ado:</p>

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